• RND Programmer
  • Department:   R&D

    Location:        London

    Reports To:    Head of R&D

    Double Negative’s R&D department develop ground-breaking software to ensure that the studio remains at the cutting-edge of global VFX production.


    Our R&D Programmers support multiple film projects in parallel, from initial design through on-set supervision and production to post-production, by delivering pioneering tools that enable our artists to tackle increasingly complex challenges, with stunning results.


    R&D Programmers at DNeg are tasked with a variety of responsibilities spanning the full software development life-cycle; designing, supporting and maintaining software, integrating tools into our Pipeline, and even further extension as work adapts and new challenges arise.


    Double Negative is always excited to hear from talented programmers: a passion for solving complex problems is a must!


    Needs to Do:

    Liaise with artists and project supervisors to understand current and upcoming production challenges.

    Investigate appropriate solutions and techniques to address challenges.

    Present ideas to the R&D Lead or Senior Programmer in the team.

    Plan the development of tools and break-down the plan into tasks.

    Communicate development timeframes to the Software Project Manager and stakeholders.

    Develop usable tools that are fit for purpose and integrate into DNeg’s Pipeline.

    Maintain, revise and extend existing tools.

    Take responsibility for the testing of your own tools with the assistance of the R&D Software Tester.

    Support end-users during production.

    Produce technical documentation and user manuals.


    Needs to Know:

    Degree in Computer Science, Computer Engineering, or equivalent subject.

    Proven experience developing VFX-related tools.

    Solid understanding of computer graphics and mathematics.

    Excellent knowledge of C++ and Python (other languages a plus).

    Solid knowledge and experience of a variety of programming libraries, such as Boost, OpenGL, etc.

    Experience with relevant application APIs such as Houdini, Maya and Nuke.

    Understanding of relevant third-party technologies, such as Alembic, OpenEXR, OpenColorIO, etc.

    Experience of development in a Linux environment.

    Familiarity with other VFX software packages is advantageous.


    Needs to Be:

    Knowledgeable and interested in emerging industry technologies.

    Smart, driven and adaptable.

    Logical and practical in approach to solving complex problems.

    Able to future-plan beyond the scope of the current development task.

    Team oriented and organised.

    A strong communicator – both verbal and written.

    Able to articulate complex technical information to non-technical people.

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