Reports To: Head of 3D
Key Purpose of the Job:
The Layout TD is responsible for CG camera animation using cinematography principles, shot composition and character blocking.
Needs to Do:
Produce pre-vis and post-vis CG cameras used by subsequent departments.
Position and compose digital assets for the rest of the pipeline.
Maintain shot continuity across a sequence.
Model set geometry used during the matchmove process.
Needs to Know:
Demonstrable experience in sequence and shot composition.
Good working knowledge of cinematography in a virtual environment.
Excellent understanding of practical cameras and camera techniques.
Experience with previs animation and cameras.
Experience of character and creature animation blocking is desirable.
Thorough understanding of post production pipelines.
Broad 3D generalist experience, comfortable with matchmove, asset build and lighting.
A good working knowledge of Maya.
Good creative and technical problem solving skills.
A degree or equivalent in Computer Graphics, Animation or other related course is preferred.
Ideally have 2+ years of industry experience within a feature film environment.
Needs to Be:
Pro-active and good at problem solving.
Very meticulous and accurate.
Able to work under pressure on potentially short turn around times.
Able to take direction and feedback well from a supervisor.
Organised and able to create tidy scenes for use in the rest of the pipeline.
Team oriented and have great communication skills.