• DNeg TV - Senior Modeller
  • Department: 3D DNegTV
    Reports To: Head of 3D, DNegTV  

    Key Purpose of the Job:
    To create highly detailed models suitable for use in visual effects work for TV and film, that cover a wide range of organic and non-organic objects.

    Needs to Do:
    The modeller will need to work very closely with the texture painters, shader writers, look development artists and the riggers to generate models that are suitable for feature film work. The models may be organic in nature, such as various creatures or characters, or they may be models of rigid objects such as cars, buildings, props or sets. They will need to make use of a wide range of reference materials. Models may need to be created from scratch or from scans, reference photography, maquettes, miniatures or other set models. They will also have to work closely with their leads to determine an appropriate level of detail for any given model. It will also be important to work closely with the riggers to produce models that meet their work flow requirements, and with texture painters to determine the optimal UV layout for a model.

    Needs to Know:
    Strong spatial awareness and a good sense of form, scale and proportion.
    A very keen eye for detail.

    A full working knowledge of modelling in Maya.
    Ability to work with packages such as Mudbox or Z-brush are essential.

    Polygon and sub-division surface modelling.
    How to deliver a "clean" model with tidy polygon/sub-d placement and good basic UV layout for texturing

    A good knowledge of Linux would be an advantage. Familiarity with Windows useful but not essential.
    When to model detail or have the detail added through the shading, by liaising with the shader writers and look development artists.

    Experience in TV or feature films would be essential.

    Needs to be:

    Team oriented.
    Able to learn in house work flows and methodologies.

    Able to adapt to changing requirements or briefs.

    Measures of Performance:
    On time delivery.
    Show continuous improvement.
    Ability to deliver any required model at an appropriate level of detail and realism, which fits smoothly into the pipeline of a show.




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