• Software Engineer

  • Job Title:                      Software Engineer
    Department:                 R&D
    Reports To:                  Head of R&D

    Double Negative’s R&D department develop ground-breaking software to ensure that the studio remains at the cutting-edge of global VFX production.
    Our R&D Programmers support multiple film projects in parallel, from initial design through on-set supervision and production to post-production, by delivering pioneering tools that enable our artists to tackle increasingly complex challenges, with stunning results.
    R&D Programmers at DNeg are tasked with a variety of responsibilities spanning the full software development life-cycle; designing, supporting and maintaining software, integrating tools into our Pipeline, and even further extension as work adapts and new challenges arise.

    Needs to Do:

    Liaise with artists and project supervisors to understand current and upcoming production challenges
    Investigate appropriate solutions and techniques to address challenges
    Present ideas to the R&D Lead or Senior Programmer in the team
    Plan the development of tools and break-down the plan into tasks
    Communicate development timeframes to the Software Project Manager and stakeholders
    Develop usable tools that are fit for purpose and integrate into DNeg’s Pipeline
    Maintain, revise and extend existing tools
    Take responsibility for the testing of your own tools with the assistance of the R&D Software Tester
    Support end-users during production
    Produce technical documentation and user manuals

    Job Requirements:

    Degree in Computer Science, Computer Engineering, or equivalent subject
    Proven experience developing VFX-related tools
    Solid understanding of computer graphics and mathematics
    Excellent knowledge of C++ and Python (other languages a plus)
    Solid knowledge and experience of a variety of programming libraries, such as Boost, OpenGL, etc.
    Experience with relevant application APIs such as Houdini, Maya and Nuke
    Understanding of relevant third-party technologies, such as Alembic, OpenEXR, OpenColorIO, etc.
    Experience of development in a Linux environment
    Familiarity with other VFX software packages is advantageous

    Needs to Be:

    Knowledgeable and interested in emerging industry technologies
    Smart, driven and adaptable
    Logical and practical in approach to solving complex problems
    Able to future-plan beyond the scope of the current development task
    Team oriented and organised
    A strong communicator – both verbal and written
    Able to articulate complex technical information to non-technical people


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